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Video Games: Friend or Foe?

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From the Disney Family Editors: A good read for parents who wonder how video games are affecting their child.

Ever since the popular video game based on the "Pokemon" cartoon apparently set off seizures in hundreds of school children in Japan in 1997, experts have weighed in on the pros and cons of video games for kids.

A decade later, the debate still continues -- and the answer is up to parents. Proponents say certain video games can teach valuable skills, such as team building and quick decision making. Detractors still express concerns about violence in video games, and the sedentary lifestyle that playing too frequently can cause.

Understanding the Issues
Research has shown that young people who play lots of violent video games behave more violently than those who don't, and some studies suggest an increase in aggressive thinking, says Craig A. Anderson, a professor at Iowa State University who has written several articles on violence in video games.

Parents should play the game themselves or have someone demonstrate it for them, and pay attention to issues such as whether the game involves characters trying to harm each other and if the harm is rewarded in some way, Anderson says.

Others contend the fear about violence in games is misplaced. To be sure, popular shooter games such as "Halo" and "Gears of War" are violent, but their "Mature" rating for blood, gore, and language means the games aren't intended for kids, points out James Paul Gee, a professor at the University of Wisconsin and author of the book "What Video Games Have to Teach Us About Learning and Literacy."

"People want to know if a video game is good or bad and the position we take is it's neither good nor bad -- it's what you do with it," Gee says.

In fact, one of the best-selling video games of all time is "The Sims," a game about building families, neighborhoods, and careers. It contains no violence, Gee says.

Then there's "Age of Mythology," a game targeted at teens, which does involve characters leading armies into battle. But it's also a real-time strategy game in which kids build entire civilizations. Gee says he's seen ancillary benefits where children who develop an interest in the game also read books about mythology, draw pictures about mythological characters, and do online research about the topic.

Teaching Life Skills?
In addition to expanding interest in new worlds or ideas, video games played in moderation teach kids important skills for life and work -- how to collaborate as a team, how to make effective decisions under stress, and how to take prudent risks, says Marc Prensky, author of the book "Don't Bother Me Mom -- I'm Learning."

Kids are increasingly playing multiplayer games that can teach them to work together with other people. "They are in a complex world, solving problems involving multiple skills that involve a lot of decision making," Prensky says.

As for the violence issue, Prensky contends that kids can also learn moral and ethical issues from games. "Kids know it's just a game. Just because you can do this in a game, should you? The idea is to teach people ethical behavior."

On its website, the American Academy of Pediatrics recommends parents help kids and teens select TV shows and video games appropriate for their age and limit screen time to no more than one to two hours of quality viewing per day.

A Joint Decision
Both sides of the video game divide do agree on one thing: Parents need to be involved. The real key to weighing the pros and cons of video games is figuring out the balance that works for your kids. "As adults," Prensky says, "It's part of our job to make sure our kids have a balanced life."



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Video Games: Friend or Foe?

dalespeer
dalespeer says:
July 27, 2007

As an individual, I feel we should keep an eye on our kids and what they choose to play, both on a console and on the PC. I only have a PC, but I keep a video game called "City of Heroes" on it. It may be rated 'T' for teens but I'd be careful about those you let play it as it has a Sequel, called "City of Villains". The only way we can keep our kids' gaming in check is by keeping the computer in a visible space and by checking with the teachers at school to see if your kids are doing there what they play in the game.

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stfperl
stfperl says:
July 19, 2007

My 2 boys are very much into video games. We have an Xbox & a Wii & are a fully outfitted gaming household. My secret is staying engaged. I play games with my boys & this is invaluable. We use a game rental service called Gamefly (basically Netflix for video games). I set up the Gamefly account with parental controls so my boys can choose what games they want but only from those within the ratings I have set. If there's something they want to play that's questionable we go over the Gamefly reviews together & if I feel it's appropriate, allow it into the home. When it comes, I play it along with them. If it's unacceptable we send it back, unlike buying games with Gamefly you're not stuck with it. The service functions as a parenting tool, a means of saving $ & something fun for all of us & it allows me to monitor how much time is spent & what is being played. We have a good time with it & because we're all gamers I've managed to build a certain degree of respect as the "game master."

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DoesMyNameMatter
July 18, 2007

Games don't make kid violent. I've played violent video games since I was 12. Trust me I'm not violent. I have a friend who doesn't really play often and he is much more violent and aggressive. Personally I think its just a way for parents to place blame on something else when its the faulty teachings that they bring that make there kids do things that parents believe they shouldn't. Really does playing Gears of War really make you any more violent than watching T.V. that has violent themes. If you are looking for any to blame its the parents for not teaching there children how to act. So before you say " games are making our kids violent" take a look at the example you set.

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