What Parents Should Know
Parents need to know this game might look like a kids game
with its cute cel-shaded graphics, but it features some content
not appropriate for children, including violence and blood
(slash a creature using your "celestial brush" and you chop
them down, and see some animated blood) and characters in the
village who smoke and drink. It's not excessive, nor is it out
of context, but this game was designed with teenagers in mind,
and not younger kids. This is a revival of the 2006 PlayStation
2 version.
Families can talk about how games like Okami take full advantage of the Wii Remote to create a unique and intuitive interactive entertainment experience. But does it make these games more immersive? Are you drawn into the adventure more as a participant because the controls are more natural? On the flipside, does "killing" creatures by performing the movements desensitize you to real-world violence more than simply pressing buttons?
Common Sense Media Review
In an industry where innovation often takes a back seat to
sequels, movie tie-ins, and "me too" clones, it's refreshing
when a video game breaks convention to deliver a fresh
interactive experience. Such is the case with Capcom's OKAMI, a
Japanese-made adventure originally released on the PlayStation
2, and now available - and perfectly suited -- for the Wii. You
take on the role of a sun god named Amaterasu, in the form of a
wolf, who must help restore world peace and beauty by defeating
the eight-headed dragon, Orochi. While traveling to dozens of
regions to regain her "Celestial Brush" powers, Amaterasu
quickly learns how to paint onto the world itself and the
effect is immediate: paint a bridge to traverse rapid rivers;
draw a horizontal line through rocks and trees and the
obstacles are cut in half; slash an enemy with a paint stroke
through its body; or add a sun to the sky with a painted
circle. These moves are now handled intuitively with the
motion-sensing and wireless Wii remote.
Okami, which means "wolf" in Japanese, also lets you master combat moves during fighting sequences. This includes head butting, jumping, tackling and springing off adjacent walls. Weapons will be acquired over time, divided into three categories: Reflectors (magical mirrors), Rosaries (special beads) and Glaives (mythical swords). You will eventually learn new skills from the Grand Master at the Dojo, such as a "Holy Eagle" (jump and kick at the same time), "Fleetfoot" (quickly sidestep to avoid a monster attack) and "Digging Champ" (dig through rocky surfaces).
Okami and its paint scheme is much more than a gimmick; this clever game-play mechanic lets players tackle puzzles and fighting in a new and innovative way and helps separate this action-adventure hybrid from the hundreds of others in the market. That, and the game's interesting story, memorable characters, and clever visual style all help to make "Okami" a fresh and fun addition to your Wii library. This immersive, intuitive, and visually impressive adventure is well worth your time and money unless you have already played the 2006 PlayStation 2 version. With the exception of revamped controls which take advantage of the Wii Remote, the two games are virtually identical.
Wii owners who like Okami might also want to consider these third-person action-adventure hybrids: The Legend of Zelda: Twilight Princess , Super Mario Galaxy and The Simpsons Game .
Common Sense Media is a nonprofit organization dedicated to providing information to help parents make media and entertainment choices for their families.



